This MCQ module is based on: Foundations of Probability
Foundations of Probability
This mathematics assessment will be based on: Foundations of Probability
Targeting Class 9 level in Probability, with Intermediate difficulty.
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7.1 The Idea of Chance — Why Probability?
Will it rain tomorrow? Will India win the next cricket match? Will the bus arrive on time? Every day we make decisions based on uncertainty. Mathematics gives us a tool to measure uncertainty — that tool is probability?.
Long before formal mathematics, people relied on words like likely, unlikely, possible, probably, certainly, never. These words are useful, but they are vague. Two people may disagree on what "likely" means. Probability replaces vague words with a single number between 0 and 1.
- 0 means the event is impossible (will never happen).
- 1 means the event is certain (will always happen).
- Values in between mean the event is more or less likely.
Words and Numbers — Linking Everyday Language to Numbers
Consider the following statements. We can place each one on the probability scale:
| Event | Word | Approx. Probability |
|---|---|---|
| The Sun will rise tomorrow | Certain | 1 |
| Tossing a coin and getting Heads | Equally likely | 1/2 |
| Rolling a 6 on a fair die | Unlikely | 1/6 |
| Picking a red ball from a bag of all blue balls | Impossible | 0 |
| It rains in Cherrapunji in July | Very likely | ~0.95 |
7.2 Random Experiments, Outcomes and Events
To talk about probability precisely, we need three building blocks: a random experiment?, its outcomes?, and the events? we are interested in.
2. Outcome: A single possible result of one trial of the experiment.
3. Event: A collection of one or more outcomes that satisfy a chosen description.
Example 1 — Tossing a coin
The experiment is "toss a fair coin once." The two possible outcomes are Head (H) and Tail (T). The event "getting a Head" consists of just the outcome H.
Example 2 — Rolling a die
The experiment is "roll a fair six-sided die once." The possible outcomes are 1, 2, 3, 4, 5, 6. The event "rolling an even number" is the collection {2, 4, 6}.
Sample Space
- Coin toss: S = {H, T}, so |S| = 2
- Die roll: S = {1, 2, 3, 4, 5, 6}, so |S| = 6
- Drawing one card from a standard deck: |S| = 52
Example 3 — Tossing two coins
If we toss two coins (or one coin twice), the outcomes are pairs. The sample space is S = {HH, HT, TH, TT}, so |S| = 4.
7.3 Three Special Kinds of Events
Certain, Impossible and Equally Likely
Example: rolling a number less than 7 on a die.
Example: rolling a 7 on an ordinary die.
Example: H and T on a fair coin.
Likely and Unlikely Events
An event with probability greater than 1/2 is likely. An event with probability less than 1/2 is unlikely. An event with probability exactly 1/2 is on the boundary — neither likely nor unlikely.
7.4 Classical (Theoretical) Probability
When all the outcomes in the sample space are equally likely, we can compute probability simply by counting.
\[ P(E) \;=\; \dfrac{\text{Number of outcomes favourable to } E}{\text{Total number of outcomes in the sample space}} \;=\; \dfrac{n(E)}{n(S)} \]
Example 4 — Rolling a die
A fair die is rolled once. Find the probability that the number rolled is (i) 4, (ii) an even number, (iii) less than 5, (iv) a 7.
(i) E = {4}, n(E) = 1. \(P(E) = \dfrac{1}{6}\).
(ii) E = {2, 4, 6}, n(E) = 3. \(P(E) = \dfrac{3}{6} = \dfrac{1}{2}\).
(iii) E = {1, 2, 3, 4}, n(E) = 4. \(P(E) = \dfrac{4}{6} = \dfrac{2}{3}\).
(iv) E = { } (empty). \(P(E) = \dfrac{0}{6} = 0\) — impossible event.
Example 5 — Drawing a coloured ball
A bag contains 5 red, 3 green and 2 blue balls. One ball is drawn at random. Find the probability that it is (i) red, (ii) not red, (iii) green or blue.
(i) Favourable (red) = 5. \(P(\text{red}) = \dfrac{5}{10} = \dfrac{1}{2}\).
(ii) Not red = 3 + 2 = 5. \(P(\text{not red}) = \dfrac{5}{10} = \dfrac{1}{2}\).
(iii) Green or blue = 3 + 2 = 5. \(P = \dfrac{1}{2}\).
Note: \(P(\text{red}) + P(\text{not red}) = 1\) — this is a useful property of complementary events.
Example 6 — Drawing a card
One card is drawn at random from a well-shuffled deck of 52 playing cards. Find the probability that it is (i) an ace, (ii) a heart, (iii) the queen of spades, (iv) a face card (J, Q, K).
(i) Aces = 4. \(P = \dfrac{4}{52} = \dfrac{1}{13}\).
(ii) Hearts = 13. \(P = \dfrac{13}{52} = \dfrac{1}{4}\).
(iii) Queen of spades = 1. \(P = \dfrac{1}{52}\).
(iv) Face cards = 3 (J, Q, K) × 4 suits = 12. \(P = \dfrac{12}{52} = \dfrac{3}{13}\).
7.5 Two Important Properties
\[ P(E) + P(\bar E) = 1 \quad\Longrightarrow\quad P(\bar E) = 1 - P(E) \]
Example 7 — Using the complement
The probability that it will rain tomorrow is 0.7. What is the probability that it will not rain?
\(P(\text{no rain}) = 1 - 0.7 = 0.3\).
- For the coin, list the sample space and write \(P(H)\) and \(P(T)\).
- For the die, list the sample space and write \(P(\text{prime})\), where primes from 1–6 are 2, 3, 5.
- For the marble bag, list the colours, count favourable cases and write \(P(\text{red})\) and \(P(\text{white})\).
- For each, also compute \(P(\bar E)\) and verify that \(P(E) + P(\bar E) = 1\).
- Compare with your predictions. Where were you closest? Where were you furthest off?
Coin: S = {H, T}, P(H) = P(T) = 1/2. P(H) + P(T) = 1. ✓
Die — primes: Primes ≤ 6 are {2, 3, 5}, so n(E) = 3, n(S) = 6, P = 3/6 = 1/2. P(not prime) = 1/2.
Marbles: n(S) = 10. P(red) = 4/10 = 2/5. P(white) = 6/10 = 3/5. Sum = 1. ✓
Competency-Based Questions
Assertion–Reason Questions
Reason (R): The number of favourable outcomes for an impossible event is zero, while n(S) is a positive number.
Reason (R): Probability is always a real number.
Reason (R): \(E\) and \(\bar E\) together cover the entire sample space, and they do not overlap.
Frequently Asked Questions
What is an experiment, outcome and event in Class 9 probability?
An experiment is any procedure with a well-defined collection of possible results, such as tossing a coin or rolling a die. An outcome is one possible result of the experiment. An event is any collection (subset) of outcomes — for instance 'getting an even number' on a die.
What is a sample space in Class 9 Maths Chapter 7?
The sample space, denoted S, is the set of all possible outcomes of an experiment. For tossing a coin, S = {Head, Tail}. For rolling a die, S = {1, 2, 3, 4, 5, 6}. Every event is a subset of the sample space.
What is the formula for theoretical probability in Class 9?
P(E) = (number of outcomes favourable to E) / (total number of equally likely outcomes). For example, the probability of getting an even number when rolling a fair die is 3/6 = 1/2 because three outcomes (2, 4, 6) are favourable out of six equally likely outcomes.
Why must P(E) always lie between 0 and 1 in Class 9?
P(E) is a fraction whose numerator (favourable outcomes) cannot exceed its denominator (total outcomes), and neither can be negative. So 0 <= P(E) <= 1. P(E) = 0 means E is impossible; P(E) = 1 means E is certain.
What is the probability of getting a head when tossing a fair coin?
There is one favourable outcome (Head) out of two equally likely outcomes ({Head, Tail}). So P(Head) = 1/2 = 0.5.
Who developed the early theory of probability?
The mathematical theory of probability was launched in the 1650s by the French mathematicians Blaise Pascal and Pierre de Fermat in their letters about gambling problems, and later formalised by Pierre-Simon Laplace in 1812 in his Theorie Analytique des Probabilites.